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Portable Hardware Locality (hwloc) Documentation: v2.4.1

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Components and Plugins: Core functions to be used by components


int hwloc_hide_errors (void)
hwloc_obj_t hwloc__insert_object_by_cpuset (struct hwloc_topology *topology, hwloc_obj_t root, hwloc_obj_t obj, const char *reason)
void hwloc_insert_object_by_parent (struct hwloc_topology *topology, hwloc_obj_t parent, hwloc_obj_t obj)
hwloc_obj_t hwloc_alloc_setup_object (hwloc_topology_t topology, hwloc_obj_type_t type, unsigned os_index)
int hwloc_obj_add_children_sets (hwloc_obj_t obj)
int hwloc_topology_reconnect (hwloc_topology_t topology, unsigned long flags)
static int hwloc_plugin_check_namespace (const char *pluginname, const char *symbol)

Detailed Description

Function Documentation

◆ hwloc__insert_object_by_cpuset()

hwloc_obj_t hwloc__insert_object_by_cpuset ( struct hwloc_topology *  topology,
hwloc_obj_t  root,
hwloc_obj_t  obj,
const char *  reason 

Add an object to the topology.

Insert new object obj in the topology starting under existing object root (if NULL, the topology root object is used).

It is sorted along the tree of other objects according to the inclusion of cpusets, to eventually be added as a child of the smallest object including this object.

If the cpuset is empty, the type of the object (and maybe some attributes) must be enough to find where to insert the object. This is especially true for NUMA nodes with memory and no CPUs.

The given object should not have children.

This shall only be called before levels are built.

The caller should check whether the object type is filtered-out before calling this function.

The topology cpuset/nodesets will be enlarged to include the object sets.

reason is a unique string identifying where and why this insertion call was performed (it will be displayed in case of internal insertion error).

Returns the object on success. Returns NULL and frees obj on error. Returns another object and frees obj if it was merged with an identical pre-existing object.

◆ hwloc_alloc_setup_object()

hwloc_obj_t hwloc_alloc_setup_object ( hwloc_topology_t  topology,
hwloc_obj_type_t  type,
unsigned  os_index 

Allocate and initialize an object of the given type and physical index.

If os_index is unknown or irrelevant, use HWLOC_UNKNOWN_INDEX.

◆ hwloc_hide_errors()

int hwloc_hide_errors ( void  )

Check whether insertion errors are hidden.

◆ hwloc_insert_object_by_parent()

void hwloc_insert_object_by_parent ( struct hwloc_topology *  topology,
hwloc_obj_t  parent,
hwloc_obj_t  obj 

Insert an object somewhere in the topology.

It is added as the last child of the given parent. The cpuset is completely ignored, so strange objects such as I/O devices should preferably be inserted with this.

When used for "normal" children with cpusets (when importing from XML when duplicating a topology), the caller should make sure that:

  • children are inserted in order,
  • children cpusets do not intersect.

The given object may have normal, I/O or Misc children, as long as they are in order as well. These children must have valid parent and next_sibling pointers.

The caller should check whether the object type is filtered-out before calling this function.

◆ hwloc_obj_add_children_sets()

int hwloc_obj_add_children_sets ( hwloc_obj_t  obj)

Setup object cpusets/nodesets by OR'ing its children.

Used when adding an object late in the topology. Will update the new object by OR'ing all its new children sets.

Used when PCI backend adds a hostbridge parent, when distances add a new Group, etc.

◆ hwloc_plugin_check_namespace()

static int hwloc_plugin_check_namespace ( const char *  pluginname,
const char *  symbol 

Make sure that plugins can lookup core symbols.

This is a sanity check to avoid lazy-lookup failures when libhwloc is loaded within a plugin, and later tries to load its own plugins. This may fail (and abort the program) if libhwloc symbols are in a private namespace.

0 on success.
-1 if the plugin cannot be successfully loaded. The caller plugin init() callback should return a negative error code as well.

Plugins should call this function in their init() callback to avoid later crashes if lazy symbol resolution is used by the upper layer that loaded hwloc (e.g. OpenCL implementations using dlopen with RTLD_LAZY).

The build system must define HWLOC_INSIDE_PLUGIN if and only if building the caller as a plugin.
This function should remain inline so plugins can call it even when they cannot find libhwloc symbols.

◆ hwloc_topology_reconnect()

int hwloc_topology_reconnect ( hwloc_topology_t  topology,
unsigned long  flags 

Request a reconnection of children and levels in the topology.

May be used by backends during discovery if they need arrays or lists of object within levels or children to be fully connected.

flags is currently unused, must 0.