| unsigned ||hwloc_get_closest_objs (hwloc_topology_t topology, hwloc_obj_t src, hwloc_obj_t *restrict objs, unsigned max)|
|static inline hwloc_obj_t ||hwloc_get_obj_below_by_type (hwloc_topology_t topology, hwloc_obj_type_t type1, unsigned idx1, hwloc_obj_type_t type2, unsigned idx2) |
|static inline hwloc_obj_t ||hwloc_get_obj_below_array_by_type (hwloc_topology_t topology, int nr, hwloc_obj_type_t *typev, unsigned *idxv) |
Be sure to see the figure in Terms and Definitions that shows a complete topology tree, including depths, child/sibling/cousin relationships, and an example of an asymmetric topology where one socket has fewer caches than its peers.
Do a depth-first traversal of the topology to find and sort.
all objects that are at the same depth than
src. Report in
objs up to
max physically closest ones to
- the number of objects returned in
src is an I/O object.
Find an object below a chain of objects specified by types and indexes.
This is a generalized version of hwloc_get_obj_below_by_type().
idxv must contain
nr types and indexes.
Start from the top system object and walk the arrays
idxv. For each type and logical index couple in the arrays, look under the previously found object to find the index-th object of the given type. Indexes are specified within the parent, not withing the entire system.
For instance, if nr is 3, typev contains NODE, SOCKET and CORE, and idxv contains 0, 1 and 2, return the third core object below the second socket below the first NUMA node.
Find an object below another object, both specified by types and indexes.
Start from the top system object and find object of type
type1 and logical index
idx1. Then look below this object and find another object of type
type2 and logical index
idx2. Indexes are specified within the parent, not withing the entire system.
For instance, if type1 is SOCKET, idx1 is 2, type2 is CORE and idx2 is 3, return the fourth core object below the third socket.